|FlappIIe Bird for the Apple IIe - Dagen Brock|
From Dagen Brock's Entry on this program: A while back, there was a post on a popular internet forum for retro computing about Flappy Bird. You know, that game that went viral and subsequently got pulled by the author. Anyway, it turns out that people had made versions for pretty much every old 8-bit computer under the sun... except one. There was no Flappy Bird for the Apple II! This upset me. The Apple II was and is extremely popular...
Keywords: Apple IIe; Flappy Bird; Dagen Brock
|Munching Squares for the PDP-1 - Daniel Smith|
From Daniel Smith: The time is 1964, the place is room 26-200 at MIT... This program is impressionistic. It is an imitation, not a simulation. I wanted to capture something of the feel of running a display hack on the PDP-1, watching those mysterious, glowing, fading patterns. There is no PDP-1 emulator in this program. Nor does this program perform quantitative simulation of the phosphor decay. I just hacked around until it felt right...
|Spacewar! for the PDP-1 - The "Hingham Institute"|
Click here to play an emulated version of this game in your browser. Spacewar (stylized "Spacewar!") is one of the earliest digital computer games. It is a two-player game, with each player taking control of a starship and attempting to destroy the other. A star in the center of the screen pulls on both ships and requires maneuvering to avoid falling into it. In an emergency, a player can enter hyperspace to return at a random location on the screen, but only at the risk of exploding if it is us...
Keywords: Spacewar; PDP; Video Games
|Floppy Bird for Atari 8-Bit|
|Floppy Bird for Atari 5200|
|Flappo Bird (2600 Game) - TACS Games|
Flappo Bird is a completely original action game for the Atari 2600. Guide a little yellow bird through the maze of green objects. Get one point for each screen of objects you manage to pass. Features:1 PlayerYellow BirdGreen ObjectsScoreTitle ScreenFlappingInstructions:Press the Joystick Fire button to start the game and then avoid as many obstacles as you can by pressing Fire to flap the little bird's wings.Flappo Bird is the work of TACS Games...
Keywords: Atari 2600; Flappo; Bird
|Donkey Kong (VCS Remake) - Joe Musashi|
Donkey Kong VCS is a new conversion of the original arcade game for the Atari 2600 video computer system. Sporting 32K of ROM, this version for the first time features all four arcade stages as well as all cut-scenes. Additionally, the game includes multi-colored graphics plus arcade quality animations and sounds!
Downloads: 318 (1 review)
|E.T. The Extra-Terrestrial (2013) (Fixed) - "Recompile"|
Everyone complains about E.T., but no one does anything about it. 30 years after its release, with some time off for the new year, I took a shot at fixing some of the problems like accidentally falling into wells and the punishing difficulty. It turned out really well, and makes for a much better experience. If you actually step on a well, you'll fall in -- just not when you're clearly on solid ground, as in the image above...
|Pac-Man (1982) (Atari) (US)|
Pac-Man (パックマン Pakkuman?) is an arcade game developed by Namco and first released in Japan on May 22, 1980. It was licensed for distribution in the United States by Midway and released in October 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture...
Keywords: Atari; Pac-Man; Atari 800
Downloads: 227 (1 review)
|Preppie! II (Adventure International) - Russ Wetmore|
Preppie! II Adventure International Longwood, FL 16K Cassette 32K Diskette $34.95 Review by Steve Harding Up and coming prepster Wadsworth Overcash had the world by the tail until a failed Freshman initiation banished him to the tender mercies of the cruel Groundskeeper. Forced to recover wayward golf balls on a course of hellish design, Wadsworth barely escaped with his Lacoste intact. Now, the saga of Wadsworth Overcash continues as he faces his greatest challenge yet in -- Preppie! II" So beg...
Keywords: Preppie; Adventure International
Downloads: 11 (1 review)
|Preppie! (Adventure International) - Russ Wetmore|
"RUSS WETMORE: Prepped for Success" by Colin Covert (Appeared in the September 1983 issue of "Electronic Games" Magazine) Is Russ Wetmore a preppie? That's one of those logical-sounding questions that's actually just a bit dimwitted. After all, no one expects David (Serpentine) Snider to look like a snake, or for Michael (Cyborg) Berlyn to be a "Six Million Dollar Man." Nonetheless, it is a tad surprising to meet the 26-year old author of Preppie! and Preppie II! and not see a single one of thos...
Keywords: Preppie; Adventure International; Frogger
|Eastern Front 1941 (Atari) - Chris Crawford|
Eastern Front (1941) is a computer game for the Atari 8-bit series created by Chris Crawford in 1981. Recreating the German invasion of Russia during World War II, Eastern Front covers the historical area of operations during the 1941–1942 period. The player commands German units at the corps level and must contend with the computer-controlled Russians, as well as terrain, weather, supplies and even unit morale and fatigue...
Downloads: 141 (1 review)
|Lode Runner (1983) (Broderbund)|
Lode Runner is a 1983 puzzle video game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level. The prototype of what later became Lode Runner was a game developed by Douglas E...
|Dropzone (U.S. Gold)|
Excerpts from an interview with Archer Maclean by James Hague: JH: 'What's the story of your first published game, Dropzone?' AM: 'After getting my degree with the minimum amount of work - too much game programming, aided by copious liquid inspiration - I eventually decided to try and produce a game which at least equaled the quality, speed and gameplay of the arcade games of the time. So I took inspiration from Scramble, Defender, Stargate, Galaxian and many others and went for it...
|Galaxians (Exidy) - Martin Sevior|
Parents are complaining that they can't use their Sorcerer since the children found the thrills and excitement of the Galaxians. You can force the children into bed, but will you be able to force the Galaxians into defeat as they dive at you with ever increasing fury. Your Sorcerer's unique high resolution graphics add to the excitement that this game generates. This has proved to be our most popular game...
|Pirate's Signature Version 1.0 (1984) - Johnney Appleseed|
Pirate's Signature is a utility for creating graphics/cracks screens for cracked software. This early piece of pirate utility is missing multiple features but has extensive documentation.
|Diversi-DOS Version 2.c (DSR)|
From Creative Computing Magazine: Many of us have been painfully aware of the inefficiencies in Apple's DOS 3.3 for some time. Many very useful programs from Apple Writer to VisiCalc have seen us sitting idle (through no fault of their own) while we waited for information to be written to or read from disk. We have watched with some anticipation, the development of various attempts to speed up DOS...
|Cat-Fur 2.0 (Black Bag)|
Cat-Fur is telecommunications software, allowing the features of the Apple-Cat Modem to be used for increased speed and better transfers. It was one of the primary tools used for file and disk transfer for Apple II pirates.
|Bolo (Synergistic Software)|
Bolo is a 1982 video game written for the Apple II series of computers, published by Synergistic Software. It was inspired by Keith Laumer's 1976 science fiction novel Bolo: Annals of the Dinochrome Brigade, which featured self-aware tanks. It is unrelated to the 1987 tank game (also titled Bolo) written by Stuart Cheshire for the BBC Micro; the manual for the Cheshire game describes the identical naming as an "unfortunate coincidence"...
|Apple DOS v3.3 - Apple Computer|
Apple DOS was the family of disk operating systems for the Apple II series of microcomputers from late 1978 through early 1983. Apple DOS had three major releases: DOS 3.1, DOS 3.2, and DOS 3.3; each one of these three releases was followed by a second, minor "bug-fix" release, but only in the case of Apple DOS 3.2 did that minor release receive its own version number, Apple DOS 3.2.1. The best-known and most-used version was Apple DOS 3.3 in the 1980 and 1983 releases...
|ASCII Express: The Professional v3.46 (Southwestern Data Systems)|
ASCII Express is a telecommunications program, written for the Apple II series of computers. At a time when the use of the bulletin board system (BBS), or even telecommunications in general wasn't a common use of the Apple II, ASCII Express (from hereon as its more common name "AE") was the choice among telecommunication users throughout much of the 1980s. he original version of AE, called ASCII Express II, was written by Bill Blue in 1980, and distributed by Southwestern Data Systems...
|Karateka II: The Wrath of Dude - Erric Newmen|
Karateka II is a demonstration movie by Erric Newmen, created using sprites and backgrounds from Karateka. It upends the Karateka story and game action, adding a variety of humor and violence.
|Sea Dragon (Adventure International)|
Sea Dragon is a side-scrolling game for the TRS-80 computer, written by Wayne Westmoreland and Terry Gilman, and released in 1982 by Adventure International. It was one of the most popular games for the TRS-80. Its success on the TRS-80 led to it being ported to the Apple II, Atari 400/800, and the TRS-80 Color Computer. The game concept and gameplay are similar to the Scramble, although the ending is more reminiscent of the game Phoenix...
|Swashbuckler (Datamost) - Paul Stephenson|
Swashbuckler is a 1982 computer game for the Apple II family of computers, created by Paul Stephenson and published by Datamost. This combat game puts the player in control of a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed chamber littered with skeletons and cobwebs, which the player views from the side. The fighter's actions are controlled with the keyboard, and include moving left or right (A and D), turning (S) and swinging the sw...
|President Elect (v1.1) (Strategic Simulations, Inc.)|
President Elect is a turn-based, political simulation game, first released by Strategic Simulations, Inc. in 1981. It would appear to be the first commercially published computer game of its political sub-genre. President Elect gives the player the ability to play as various real historical, potential historical, or completely fictional Presidential candidates during the Presidential campaigns from 1960 to 1984 (most versions also included the 1988 campaign)...
|Word Munchers (MECC) - MECC|
Munchers was a series of educational/edutainment computer games produced by the Minnesota Educational Computing Consortium (MECC) for several operating systems. They were popular among American schoolchildren in the 1980s and 1990s and were the recipients of several awards. The two original games in the series were Number Munchers and Word Munchers. Word Munchers is an educational game designed to teach basic grammar skills, it was popular among American schoolchildren in the 1980s and 1990s...
Downloads: 947 (1 review)
|The Print Shop (Broderbund)|
The Print Shop is a basic desktop publishing software package developed in the early 1980s by Brøderbund. It was unique in that it provided libraries of clip-art and templates through a simple interface to build signs, posters and banners with household dot-matrix printers. Over the years the software has been updated to accommodate changing file formats and printer technologies. The original version was for the Apple II and created signs, cards, banners, and letterheads...
Drol is a 1983 computer game published by Brøderbund. It was originally released for the Apple II, but was later ported to the Commodore 64, Atari 8-bit, and Sega SG-1000. The original list price was US$34.95. The player controls a robot flying through a four story maze, attempting to rescue people and animals while avoiding traps and enemies such as alien creatures, snakes, eagles, magnets and axes...
|Castle Smurfenstein (Dead Smurf Software)|
From the Official Castle Smurfenstein page: Castle Smurfenstein was a parody of Silas Warner's original Castle Wolfenstein game written for the Apple ][ and the Commodore 64 and several other computers in the early 80s. Castle Wolfenstein was a terribly fun and addicting game but something was missing. Nazis just didn't seem that threatening to a suburban high-school kid in the early 80s. Smurfs. That was the real threat now...
|Berzerk (Atari Corporation)|
Berzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago. The player controls a green stick man, representing a humanoid. Using a joystick (and a firing button to activate a laser-like weapon), the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze itself...
|Yars' Revenge (Atari Corporation) - Howard Scott Warshaw|
Yars' Revenge is a video game released for the Atari 2600 in 1982. It was created by Howard Scott Warshaw, who also wrote the 2600 titles Raiders of the Lost Ark and the much-derided E.T. the Extra-Terrestrial. Yars' Revenge was Atari's best selling original title for the 2600. Yars' Revenge is a video game released for the Atari 2600 in 1982. It was created by Howard Scott Warshaw, who also wrote the 2600 titles Raiders of the Lost Ark and the much-derided E.T...
Keywords: Atari 2600; Howard Scott Warshaw; Yars' Revenge
|Halo 2600 (Ed Fries)|
Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. The player uses the joystick to control the character of Master Chief as he makes his way through 64 screens, divided into four zones: outdoors, Covenant base, ice world, and a final boss area. Weapons and power-ups are available to combat the many enemies that appear...
Downloads: 448 (3 reviews)
|Adventure (Atari Corporation) - Warren Robinett|
Click here for the manual. Adventure is a 1979 maze video game for the Atari 2600 video game console and is considered the first action-adventure game. Its creator, Warren Robinett, introduced the first widely known Easter egg to the gaming world. Adventure was published by the console's developer, Atari, Inc. It was inspired by a computer text game, Colossal Cave Adventure, created by Will Crowther and later modified by Don Woods...
Keywords: Atari; Warren Robinett; Adventure; Easter Egg
|Gumball (1983) Broderbund - Broderbund Software|
You're working as an apprentice gumball sorter at the Sticky Sole Gumball Factory. Eagerly and efficiently, you sort the moving gumballs by color, trying to make your day's quota. But the job has its problems. Take for example your ever-observant boss, who's always ready and waiting to undo your best efforts. or the over-zealous dental assistants who are trying to blow up the factory with explosive laced gumballs...
|Taipan! (1982) (Avalanche) - Art Canfil|
Taipan! is a turn-based strategy computer game for the Apple II and TRS-80 which was created in 1982. It was created by Art Canfil and the company Mega Micro Computers, and published by Avalanche Productions. The game Taipan! was inspired by the novel Tai-Pan by James Clavell. The player is in the role of a trader in the Far East. They own a ship, and may decide if they wish to start without any cash but five guns, or with some cash and a debt...
|Knight Lore (1984) (Ultimate Play the Game) - Tim and Chris Stamper|
Knight Lore is a computer game developed and released by Ultimate Play The Game in 1984. The game is the third in the Sabreman series, following on from his adventures in Sabre Wulf and Underwurlde. Unlike the earlier games in the series it used Ultimate's filmation engine to achieve a 3D look using isometric projection. In the game Sabreman has to find the ingredients for a magic potion. The game was written by Tim and Chris Stamper...
Keywords: Spectrum; Knight Lore; Ultimate Play the Game; Tim and Chris Stamper
|Number Munchers (v1.2) (1986) (MECC) - MECC|
Munchers was a series of educational/edutainment computer games produced by the Minnesota Educational Computing Consortium (MECC) for several operating systems. They were popular among American schoolchildren in the 1980s and 1990s and were the recipients of several awards. The two original games in the series were Number Munchers and Word Munchers. In all the Munchers games, the player controlled a green "Muncher" character across a grid of squares containing a short numerical or word expressio...
Keywords: Number Munchers; Apple II; MECC
|Castle Wolfenstein (1981) (Muse) - Silas Warner|
Castle Wolfenstein is an early stealth-based action-adventure shooter video game developed by Muse Software for the Apple II. It was first released in 1981 and later ported to MS-DOS, the Atari 8-bit family, and the Commodore 64. Castle Wolfenstein is a stealth-based action-adventure shooter game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive...
Keywords: Apple II; Wolfenstein
Downloads: 1,769 (3 reviews)
|Skool Daze (1985) (Microsphere)|
Skool Daze is a computer game created by David Reidy (whose wife Helen was a school teacher at the time) in collaboration with graphics designer Keith Warrington for the ZX Spectrum and released by their company Microsphere in 1984. A Commodore 64 port was subsequently made. The game was critically acclaimed by several contemporary magazines for breaking many of the gaming moulds by pursuing a creative route of a childhood experience at school...
Keywords: ZX Spectrum; Spectrum; Skool Daze
|Number Squares Version 1.1 (1989) (Balloons Software) - Phil Shapiro and Dave Lyons|
Number Squares 1.1, designed by Phil Shapiro and Dave Lyons. Published by Balloons Software. Copyright 1989 by Phil Shapiro. Instructions: "1. Use the Arrow Keys. 2. Think." Many of you will be familiar already with the hand-held, plastic version of the number squares game. The hand-held version is widely available at toy stores, and has been a favorite puzzle for years. This computer program builds upon the original number squares game, adding a number of features to increase the fun and appeal...
Keywords: Number Squares; Apple II
|Sargon Chess (1981) (Hayden Software)|
The Sorcerer was one of the early home computer systems, released in 1978 by the videogame company, Exidy. It was comparatively advanced when released, especially when compared to the contemporary more commercially oriented Commodore PET and TRS-80, but due to a number of problems including a lack of marketing, the machine remained relatively unknown. Exidy eventually pulled it from the market in 1980, and today they are a coveted collector's item...
|Akalabeth (1980)(California Pacific Computer)|
Akalabeth: World of Doom /əˈkæləbɛθ/ is a role-playing video game that had a limited release in 1979 and was then published by California Pacific Computer Company for the Apple II in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game and as a predecessor of the Ultima series of games that started Garriott's career...
|Chuckie Egg (1983) (A&F Software)|
A&F Software's Chuckie Egg is a home computer video game released in 1983, initially for the ZX Spectrum, the BBC Micro and the Dragon. Its subsequent popularity saw it released over the following years on a wide variety of computers, including the Commodore 64, Acorn Electron, MSX, Tatung Einstein, Amstrad CPC and Atari 8-bit family. It was later updated and released for the Commodore Amiga, Atari ST, and IBM PC compatibles...
|Elite (1985)(Firebird Software) (ZX Spectrum)|
Elite is a seminal space trading video game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". It was written and developed by David Braben and Ian Bell, who had met while they were both undergraduates at Jesus College, Cambridge. Non-Acorn versions of the game were published by Firebird, Imagineer and Hybrid Technology...
|Karateka (1984) (Broderbund)|
Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress...
Downloads: 450,179 (4 reviews)
|The Hobbit v1.0 (1982)(Melbourne House)|
The Hobbit is an illustrated text adventure computer game released in 1982 and based on the book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House for most home computers available at the time, from more popular models such as the ZX Spectrum, the Commodore 64, Amstrad CPC 464, BBC Micro, MSX, Dragon 32 and Oric...
|Osborne 1 System Disk|
The Osborne 1 was the first commercially successful portable microcomputer, released on 3 April 1981 by Osborne Computer Corporation. It weighed 10.7 kg (23.5 lb), cost $1,795 (USD), and ran the then-popular CP/M 2.2 operating system. The computer shipped with a large bundle of software that was almost equivalent in value to the machine itself, a practice adopted by other CP/M computer vendors. Its principal deficiencies were a tiny 5-inch (13 cm) display screen and use of single sided, single d...
|WordStar Word Processing Version 2.26 (1981) (MicroPro) (Osborne 1)|
WordStar is a word processor application that had a dominant market share during the early- to mid-1980s. Formerly published by MicroPro International it was originally written for the CP/M operating system but later ported to DOS. Although Seymour I. Rubinstein was the principal owner of the company, Rob Barnaby was the sole author of the early versions of the program. Starting with WordStar 4.0, the program was built on new code written principally by Peter Mierau...
Downloads: 375,293 (1 review)
|The Designer's Pencil (1984) (Activision)|
The Designer's Pencil (1984) (Activision)
|Mega-Bug (Tandy) (1982)|
Dung Beetles is an Apple II computer game by Bob Bishop, released in 1982 by Datasoft. The game was ported to the TRS-80 Color Computer, where it was distributed by Tandy. On the Color Computer, it was renamed Mega-Bug; however, some copies were sold as Dung Beetles. Later versions for both the Apple II and Atari were named Tumble Bugs. In Australia, the game was re-branded Bug Attack. The game concept and gameplay are based on Pac-Man, but features a much larger maze and a moving "magnifying re...